Games

12 titles

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01

Released · Jun 18, 2026

Monologin

A directionless night-shift worker clings to a dying MMORPG, a legendary White Unicorn mount, and the belief that old games are more "real" in this short psychological horror visual novel about escapism and being left behind.

Full description

Nothing is changing...

Leo works nights at a quiet convenience store near the station... scanning drinks, while waiting for the moment he can slip back into the staff room.

Tonight, the rare White Unicorn event begins in EdenVale Online... an old MMORPG almost nobody plays anymore.

Leo logs in.

EdenVale is one of the last honest games... It's what gives Leo meaning.

Everyone else seems to be moving forward.

From behind the counter, every polite word feels like proof that Leo has fallen behind.

Joking around the inferiority.

Piko talks fast and ridicules dead MMOs... he acts like nothing matters unless it is new, ironic, or trending. But old games have a way of holding onto people who pretend they stopped caring.

Silence can be thick if you're hiding something.

Uma enters late... Medicine and cigarettes is what she's after. Leo thinks he understands the distance between them... But does he really?

Monologin is a short psychological horror visual novel about dead MMOs, loneliness, projection, online identity, and the strange comfort of hiding inside a world that only feels real because someone else might still be there.

Key Features:

  • A psychological horror story about escapism, superiority, loneliness, and the fear of being left behind.

  • Short but intense experience (~30 minutes) designed for a single sitting.

  • Choice-driven progression leading to three endings.

  • A dual-perspective structure that reframes Leo’s encounters with Ari, Dai, Piko, and Uma.

  • Grunge-inspired visual style with fluorescent night-shift atmosphere.

  • Original ambient soundtrack built around store hums, station noise, and dying servers.

  • Retro MMO interface, empty digital spaces, and low-key psychological horror.

1/11
02

Released · May 28, 2026

Momo Don't Leave

Return to a town that never changed… and a friend who's supposed to be dead. A psychological horror visual novel about memory and the cost of refusing to move forward.

Full description

What if you could go home to before everything became difficult?

Momo is almost done with university... Buried under job hunting, deadlines, and the quiet dread adulthood. Overwhelmed, she returns to her rural hometown to breathe again.

But the town she finds is... Off. 

The road back is almost empty.

The bus driver barely seems human. Her phone brings no comfort.

Momo tells herself she is just tired... Stressed, that's all. 

Then she sees Chia.

Her childhood friend.... Waiting like no time has passed at all.

The past wants to be acknowledged. 

As Chia leads Momo deeper through old streets and forgotten places... the town begins to recognize a version of Momo that no longer exists.

“Momo… don’t leave.”

Chia’s voice is gentle.... compared future that is nothing but doom and gloom.

Momo Don't Leave is a psychological horror visual novel about nostalgia.... burnout... grief... and how terrifying the future can be. 

Key Features:

  • A psychological horror story about the desire to escape from tomorrow.

  • Short but intense experience (~30 minutes) designed for a single sitting.

  • Eerie sound design that makes every moment feel unsettling. 

  • Choice-driven progression leading to three endings.

  • Minimalist presentation with harsh accents and glitch-like atmosphere.

1/12
03

Released · Apr 23, 2026

MINDFUNK In 13 Days

Help Nari and Sena make sense of a cringeworthy drink called MINDFUNK that predicts their death. Your choices in this psychological horror visual novel will determine how they deal with this MIND****.

Full description

MINDFUNK, a cringeworthy soft drink Nari bought on a whim at a reject shop...

Sena can't contain her laughter seeing Nari drink it. He says it tastes exactly how it looks... which gives him a genius idea.

What makes it taste so... weird?

Nari and Sena are lab partners, so Nari decides to investigate what gives MINDFUNK its "unique" taste... What they discover is something they thought was impossible. MINDFUNK vapors produce messages about the future.

MINDFUNK predicts that one of them will die in 13 days.

...This isn't a joke anymore? The wacky drink is saying that one of them only has 13 days left?

From MINDFUNK to MIND****.

How do you prepare to die in 13 days? Wait, how can a drink even predict something like that...? But the earlier experiments showed that it can predict the future.

Help Nari and Sena escape the grip of MINDFUNK.

...Or don’t. It's up to you to decide how to guide Nari and Sena as they deal with a fortune-telling drink from the past.

MINDFUNK In 13 Days is a short (~30 minute) psychological horror visual novel about trust and control.

Key Features:

  • A psychological horror story centered around prediction, belief, and losing control.

  • Short but intense experience (~30 minutes) designed for a single sitting.

  • Choice-driven narrative where your decisions shape how events unfold.

  • Multiple endings based on your choices.

  • Minimalist presentation focused on atmosphere, tension, and character dynamics.

  • A self-contained story where a simple idea spirals into something much worse.

1/9
04

Released · Apr 9, 2026

Mota Must Die

Interrogate a friend accused of murder in Mota Must Die... a psychological visual novel where belief decides whether someone lives or dies

Full description

Mota Must Die.

In Mota Must Die, a short (~30 minute) psychological horror visual novel, you return to a quiet rural hometown alongside childhood friends Sei and Mota. What begins as a nostalgic trip quickly takes a darker turn when an unexpected detour leads somewhere far more deliberate...

“Listen to me… Mota is a murderer.”

Years earlier, Reno’s younger sister Mima was killed in a case that was never solved. Over time, suspicion has quietly settled on Mota... an emotionally distant friend who shared an ambiguous bond with her before her death.

How Do You Live Without Answers?

Reno is a grieving brother who never found closure. What begins as doubt slowly hardens into belief as contradictions surface and pressure builds.

What Really Happened to Mima?

Fragments of memory, emotion, and buried tension begin to surface... Mota’s words reveal something intimate, unsettling...

What Does it Take to Kill?

A decision must be made. Mota must die.  

Key Features

  • A grounded psychological narrative centered around interrogation, memory, and moral judgment.

  • Short but impactful experience, with each playthrough lasting around 30 minutes.

  • Choice-driven progression that shapes belief, perspective, and outcome.

  • Multiple endings based on what the player accepts as “enough” to act.

  • Minimalist, atmospheric presentation focused on dialogue and tension.

  • A self-contained story where truth is questioned and consequence is unavoidable.

1/9
05

Released · Mar 26, 2026

Make Moku Proud

Uncover the truth behind a broken ritual in Make Moku Proud... a psychological visual novel where guilt and obedience, and what it means to make Moku proud, shape the fate of a witness watching his companions disappear.

Full description

Who Broke The Sacred Sequence?

Make Moku Proud is a psychological horror visual novel where masked raiders gather in silence... drawing numbered stones to conduct a sacred chant. If it works, their raid succeeds... But If it breaks… everything collapses.

Tonight, something goes wrong... The chant must remain pure, but somebody or something broke it. 

Why Are Raiders Disappearing One By One?

When the ritual fails, Moku issues a correction. The raiders need to go through The Room... Whatever happens there is the source of much debate. 

The Witness Is Exempt...?

You are Veko — the Witness. As the Witness you have special powers that you can use in the case the sacred sequence fails. But will you use those powers? Or maybe there's something else you need to consider...

The Sacred Sequence Must Always Be Obeyed?

As it becomes clear that the sequence has been broken, it's natural to question the morality and effectiveness of the sacred sequence itself. But maybe you shouldn't ask too many questions... Sometimes you should just obey. 

What Does It Really Mean to Make Moku Proud?

The rituals exist in Moku’s name. The chants. The rules... Everything. Maybe it's not so much about who broke the ritual, but what does it mean to make Moku proud?

Key Features

  • Short (~30 minute) psychological horror visual novel built around ritual and guilt... as well as moral hesitation.

  • Choice-driven dialogue that shapes how Veko responds to the collapsing sequence, leading to three distinct endings.

  • Minimalist, atmospheric presentation inspired by gothic and grunge aesthetics.

  • Haunting soundtrack blending ritualistic melodies and gritty sound effects. 

  • A ritual world where faith, authority, and silence become their own kind of horror.

1/10
06

Released · Mar 12, 2026

Monari Station

An ordinary commute becomes a moral crucible in Monar Station, a short psychological horror visual novel. Navigate an extreme situation, make value-defining choices... Discover what lingers after the train moves on...

Full description

Did She Jump — Or Did Someone Push Her?

Hundreds of witnesses. Zero certainty.

Rimi is trapped between the platform and a train during rush hour. She’s still alive... Some say she jumped. Others swear she was pushed. No one agrees on what they saw.

Detective Kesai

You are the only person standing between the chaos and the truth. Every minute counts, every question you ask matters. Push for what you believe is right... You might only get one chance.

Moto Has Nothing to Hide

Calm. Cooperative. Moto insists he’s never met her. The witnesses contradict each other. But is there something deeper going on?

Everyone Wants the Train to Move On

Commuters complain. Strangers speculate. A life hangs in the balance while the crowd debates inconvenience.

Why Rimi?

What did this happen to Rimi? What happened in her past? Something about the whole situation makes everything suspicious... 

Key Features

• Short (~30 minute) psychological horror visual novel driven by high-stakes dialogue

Themes of identity erasure, coercion, public image, and invisible control

• Five distinct endings shaped by your choices... And what you choose to ignore

• High stakes dialogue system where tone determines how far the truth goes

Gritty, restrained visuals inspired by urban realism and early indie psychological horror

Industrial-ambient soundtrack blending industrial ambience, distant echoes, and suffocating silence

1/11
07

Released · Feb 22, 2026

Miya Might Break

A psychological horror visual novel about Miya, a former prodigy trapped in a decaying home with her unstable stepfather, her talking plush Mopa, and the bystander who hears every step she takes...

Full description

Miya Does the Ritual Every Night 

Miya Might Break is a short psychological horror visual novel about routine, pressure, and losing control.

Miya can't survive without performing the ritual. That's why every night she performs the ritual to stay calm... But recently something or someone is watching her do it.

My Best Friend Mopa

Ever since her best friend disappeared, Mopa has been by Miya's side. Mopa guides Miya. Mopa knows what's best for Miya. 

Prodigy or Failure 

Miya used to be talented, she used to be called a prodigy. But that's all started to change. Rasu just wants her to be like her old self. 

Someone is Spying on Miya 

Someone is noticing what Miya is going through. Someone is noticing the patterns. What will they do?

Something is About to Break

The ritual is calming Miya like it used to. The walls feel like they are closing in. Can this go on for much longer?

Key Features

• Short (~30 minutes), tightly focused psychological horror visual novel experience

• Three distinct endings shaped by belief, fear, and delusion

• Atmospheric environments inspired by early indie surrealism

• Narrative themes centered on domestic dread, imaginary companions, and mental collapse

• Sound-driven tension built from hums and ritualistic audio cues

1/13
08

Released · Oct 16, 2025

Mutual Harrow

Guide Mina and Rex through a dark and intense psychological visual novel of trauma, love, and insecurity... Traverse Section 56’s dangers, confront the past, and shape their fate.

Full description

"Would you die for me?"

In Mutual Harrow, an intense psychological visual novel, you guide Mina and Rex through family tragedy and toxic devotion as they seek salvation in the city's forbidden zone: Section 56.

"Get busy living, or get busy dying, what do you choose?"

Run from the aftermath of life-changing trauma as you explore the ruins, myth, and memories of Section 56... Abandoned apartments, decayed crossroads, and bloody flowers, every step brings you closer to confronting dark secrets. Will the journey allow Rex and Mina to trust each other and finally find peace? Or will the journey cause their deepest fears to come true? 

"Do you know the real me?"

Decide Mina and Rex’s fates through dialogue, exploration, and key choices throughout their journey through Section 56. Each playthrough offers new revelations, emotional confrontations, and harrowing outcomes.

Key Features:

  • Short but captivating: A single playthrough lasts 60 to 90 minutes.

  • Emotionally-charged narrative tackling family trauma, love, and insecurity.

  • Choice-driven gameplay with four unique, highly consequential endings.

  • Unique grunge visuals with hand-drawn characters.

  • Atmospheric and dark original soundtrack.

Can two broken people save each other, or is tragedy inevitable?

Your choices decide how Mina and Rex confront their inner demons... Can they can truly reach paradise?

1/11
09

Released · Jun 16, 2025

Mayday Trials

A short psychological thriller visual novel where you guide Sora through twisted interrogations, moral dilemmas, and unraveling memories...

Full description

Sora has 24 hours to live.

In Mayday Trials, a dark and intense psychological visual novel, you play as Sora as he is forced to undergo five psychological trials. Each room represents a stage of grief. Each trial confronts him with twisted simulations of his past, brutal revelations about his family, and moral dilemmas with no easy answers.

Your Past is a Trap.

Wake up in a cold interrogation room with a countdown in your head. Sora Halbeth, tech prodigy and CEO. As the voice of Mayday mocks and manipulates him, Sora must confront the truth behind his origins and his choices. Was his success ever truly his? Or was it all a carefully designed trap? Under the trials of Mayday, Sora gets closer to the answers.

 

Face the Five Trials

Denial. Anger. Bargaining. Depression. Acceptance. Each psychological gauntlet forces Sora to confront manipulated memories and impossible choices—while the clock runs out.

Every decision matters. The trials you guide Sora through will lead to one of three highly consequential endings. Accept the truth, or maybe rewrite it? Maybe there's another path entirely. 

Key Features:

  • Short but impactful story with a full playthrough lasting around one hour.

  • Deeply psychological narrative with dark philosophical themes.

  • Choice-driven gameplay with three unique and meaningful endings.

  • Grunge-inspired visuals and atmospheric original soundtrack.

  • Moral dilemmas that explore free will, trauma, and identity.

Can you uncover the truth before the clock runs out?

Your choices decide how Sora confronts his final hours. 

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10

Released · Mar 31, 2025

Morse Academy

Three operatives return to their abandoned boarding school to hunt a sinister fugitive. As old traumas awaken and paranoia takes hold, will they survive their own fears?

Full description

Three lifelong friends. One daring mission. No way out.

Elite operatives Mira, Goran, and Sarka have been through everything together. But when their latest mission takes them back to The School—the abandoned boarding school where they grew up—they realize that some scars never fade.

In Morse Academy, a short (~1 hour) psychological visual novel,  help the team track down a fugitive who preys on fear, leaving behind messages that twist the mind and warp reality. As they track it deeper into the decaying halls, childhood memories resurface, distorted and wrong. The school is watching. The walls are closing in. And worst of all—something is hunting them.

Fear makes people change. Or maybe, it just shows who they really are.

The team’s trust begins to fracture as old grudges, buried betrayals, and long-repressed trauma claw their way back to the surface. Every decision you make pushes them further toward paranoia, suspicion… the corners of the mind nobody dares to explore. Will they stand together, or will fear drive them to destroy each other?



Four endings. Four fates.

The mission was to capture the fugitive. But in the end, what will be more terrifying—the thing they’re hunting, or truths they uncover about themselves?

Key Features:

- A character-driven psychological horror visual novel about trust, repression, and paranoia.
- 30 minutes to 1 hour worth of gameplay.
- Constantly updating map, the only thing keeping you from being lost forever.
- Multiple consequential choices, in the fractured team dynamic, your choices determine what happens to the team.
- Four endings, each revealing a different, disturbing truth.
- Haunting, grunge-inspired art style that brings the decay and dread of The School to life.
- Atmospheric and dark soundtrack. 


The School remembers what they did. And soon, they will too.

1/8
11

Released · Nov 30, 2024

MINE MEMORY

Uncover the skeletons in Hana's closet in "MINE MEMORY," a gripping psychological visual novel. Dive into Hana's memories, shape her destiny, and confront haunting choices with deep consequences.

Full description



Hana's got some skeletons in her closet.
For the past few years the hustle and bustle of the city has served as a great distraction, but the time has come for her to view the reality of what happened to her, "with open eyes."

In "MINE MEMORY" - a short (~1 hour) yet gripping and dynamic visual novel, we dive deep into the memories and psyche of Hana. We navigate through her otherwise stimulating and vibrant city life as we uncover the truth of her past, which includes the reason why she's decided to leave her hometown for a metropolis.

Delusion or reality? The surreal journey we embark upon might not always be what it seems. And so, navigating the labyrinth of Hana's psychology is heavily influenced by choices. Choices made will help guide Hana towards multiple resolutions to her troubles, while revealing some profound insights along the way.

"Remember the mines?" Explore the quaint yet confining and sometimes "suffocating" life of Hana's rural hometown, and how it conflicted with her dreams of escape to the city's supposed "endless opportunities." Hana's story weaves all of the subtle complexities of nostalgia, resentment, as well as the costs that come with the pursuit of independence and self-identity.

Unique grunge visuals with atmospheric soundtrack. Combining hand-drawn elements with grunge textures and bleach fades, the experience of "Mine Memory" is immersive and brings to life the process of confronting psychological regrets and repressed memories.

Multiple Highly Consequential Endings. Hana's fate is sealed by prioritising certain values over others. The "right thing" for Hana might not be clear-cut as it might seem, which means each ending comes with it a new perspective and philosophy on Hana's journey.

Key Features:

- Deep and dynamic psychological narrative-driven gameplay, heavily influenced by choices.

- Plays like a gripping episode of television, coming in at 30 minutes to an hour of gameplay for each playthrough.

- Unique, dark and grunge inspired art style and soundtrack.

- Consequential choices with four different, yet substantial endings.

- Thought-provoking scenarios that will provoke philosophical questions.

Help Hana pierce the veil of her past. And from there, find out whether some things are better left in the past or whether we have a duty to make right on our past. You choose the path.

Mado Marks key art
1/6
12

Upcoming · Coming soon

Mado Marks

Three students record future-self videos in a classroom room that shouldn’t exist... The next morning, one of them is gone, and only corrupted marks prove she was ever there. A short psychological horror VN about memory, proof, and erasure.

Full description

...What if the proof you existed started deleting you?

In Mado Marks, a short (~30 minute) psychological horror visual novel, you follow a group of students who discover a door at the back of their classroom... A door that should not be there.

One day, they record vertical videos to their future selves...

The videos start as a joke. Half-cringe, half-sincere... Messages to the people they hope they might become.

Then they leave the room. It is the next morning.

The school says they were absent for an entire day. Their phones say only minutes passed. Attendance records are wrong.

And then one of them disappears...

Through subtle choices and shifting memories, decide how the remaining students respond...

Key Features:

  • Short but impactful psychological horror visual novel, with each playthrough lasting around 30 minutes.

  • A focused narrative about memory, identity, proof, friendship, and the fear of becoming impossible to remember.

  • A confined school setting built around one ordinary classroom and one impossible room behind it.

  • Choice-driven progression that shapes how the characters interpret corrupted videos, altered records, and disappearing memories.

  • Three distinct endings based on whether the remaining students preserve the proof, reject it, or become part of the erasure themselves.

  • Grunge-inspired school atmosphere with liminal classroom spaces and low-key supernatural dread.

  • Original ambient soundtrack built around fluorescent hum, distorted audio...